Three theatres who regularly stage the impossible challenge misconceptions, and battle stereotypes, about the genre.
What are today’s science fiction and fantasy plays but a kind of modern mythology?
Like the characters in Anne Washburn’s post-apocalyptic pop-culture extravaganza, the company often had to choose which ideas to save and which to kill.
To explore the effects of technology, ‘The Nether’ playwright creates worlds that are frighteningly familiar.
Christina Anderson, Madeline George, and Mac Rogers discuss how they put science in their fiction, pulp in their living-room drama, and speculation in their history.
Can plays compete with mass entertainment in spinning tales of aliens, robots, and monsters? Seems to be working for some of us.